LoL champion stats的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列免費下載的地點或者是各式教學

另外網站CounterStats :: Counter picking stats for League of Legends ...也說明:Counter picking stats for League of Legends. Find out who to counter pick during champion select based on cold hard stats so you never pick the wrong ...

最後網站Lol auto client - Global Servi's Security則補充:LoL League of legends auto pick champion, auto call lane, auto acccept afk ... We track the millions of LoL games played every day to gather champion stats, ...

接下來讓我們看這些論文和書籍都說些什麼吧:

除了LoL champion stats,大家也想知道這些:

LoL champion stats進入發燒排行的影片

★訂閱我們: http://goo.gl/nmKIuS ★FB粉絲專業: http://goo.gl/4MWV4p
【2015/05/14】自製艾可技能介紹(ON PBE)

Stats & Abilities
Stats:
Movement Speed: 345
Attack Range: 125
Attack Speed: ~
Attack Speed Growth : 3.5
Base Damage: 59
Damage Growth : 3.5
Base Armor: 27
Armor Growth : 3
Base HP: 580
HP Growth: 80
Base Mana: 280
Mana Per Level: 40
Base Magic Resist: 32
Magic Resist Growth 1.25
Base HP Regen Per Second: 1.8
HP Regen Per Second Growth: 0.18
Base Mana Regen Per Second: 1.2
Mana Regen Per Second Growth : 0.16


Z-Drive Resonance (Passive)
Every third attack, or damaging spell on the same target, deals 15 + 12 per level (.7 AP) bonus magic damage and slows it by 40/50/60/70/80% [at levels 1/6/11/16/18] for 2/2.5/3 seconds [at level 1/6/11] (cannot be triggered on the same target more than once every 3 seconds).
If the target is a champion, Ekko gains the speed for himself.

Timewinder (Q):
60/70/80/90/100 Mana
11/10/9/8/7 sec Cooldown
Ekko throws a device that deals 60/75/90/105/120 (+0.2 AP) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 60/85/110/135/160 (+0.6 AP) magic damage to all targets hit upon return.

Parallel Convergence (W):
30/40/50/60/70Mana
22/20/18/16/14 sec Cooldown
Passive:Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 4% (+1% per 35 AP) of their missing health (max 400 damage vs. minions and monsters).
Active:After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330(+.8) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.


Phase Dive (E):
40/50/60/70/80 Mana
15/13/11/9/7 sec Cooldown
Ekko dashes a short distance in the targeted direction. His next attack will deal 50/80/110/140/170 (+0.2 AP) bonus magic damage and teleport him to his target."

[The light circle is the enhanced range of his next attack]

Chronobreak (R):
No Cost
90/80/70 sec Cooldown
Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+1% per 30 AP) of the damage taken over the last 4 seconds, and deals 200/350/500 (+1.3 AP) magic damage to all nearby enemies on arrival.

[Note: The time-clone of where he was 4 seconds ago is always visible if the R is not on cooldown. Once he uses R to port to it, the clone disappears until it is ready to use again. Enemies can see the time-clone if they have vision of him]