Google AR SDK的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列免費下載的地點或者是各式教學

Google AR SDK的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦畢小朋寫的 單一開發作業環境之美:Mac OS + Android Studio超完美組合 和Keene, Sam的 Google Daydream VR Cookbook都 可以從中找到所需的評價。

這兩本書分別來自佳魁資訊 和所出版 。

淡江大學 電機工程學系人工智慧機器人碩士班 蔡奇謚所指導 陳宇翔的 基於無標記式擴增實境之虛擬資料擴增系統設計與驗證 (2021),提出Google AR SDK關鍵因素是什麼,來自於資料擴增、無標記式擴增實境、虛擬資料擴增系統。

而第二篇論文真理大學 資訊工程學系碩士班 王慶生所指導 楊祐銘的 基於智慧型手機之頭戴顯示虛擬導覽暨互動系統 之設計 (2021),提出因為有 頭戴式顯示器、虛擬導覽、虛擬實境、人機互動的重點而找出了 Google AR SDK的解答。

接下來讓我們看這些論文和書籍都說些什麼吧:

除了Google AR SDK,大家也想知道這些:

單一開發作業環境之美:Mac OS + Android Studio超完美組合

為了解決Google AR SDK的問題,作者畢小朋 這樣論述:

  ❑ 相較一般學習用書,本書更像是一本「Cookbook」,當讀者欲知某項工具如何使用時,皆可「查找相關問題點」直接學習。   ❑ 以mac OS作為操作範例,Android Studio在不同作業系統上操作差異不大,對於mac OS/Windows/Linux則以快速鍵加以區分。   ❑ 絕大多數操作技巧同樣適用於IntelliJ IDEA。   適用:Android 開發初學者;想從 Eclipse 轉到Android Studio;欲深入瞭解 Android Studio、IntelliJ IDEA;Android 開發測試的相關從業人員。 本書特色   √

全書幾乎囊括 Android Studio所有的實用功能與操作技巧。   √以通俗易懂的語言詳述工具及使用技巧,並輔以實例說明,讓讀者能夠輕鬆上手。   √全書以近「1500張圖片」描述如何使用Android Studio,可謂達到真正的「圖文並茂」。   √以「解決問題」為目的, 專注於「操作技巧」的說明,確切幫助讀者實際解決問題。  

基於無標記式擴增實境之虛擬資料擴增系統設計與驗證

為了解決Google AR SDK的問題,作者陳宇翔 這樣論述:

  在深度學習的研究領域,物件偵測與分類任務一直是該領域中相當熱門的研究子題。為了取得更優良的偵測結果,利用資料擴增法使資料集更具多樣性,使網路模型對測試資料擁有更好的偵測適性,資料擴增法一直是深度學習中相當關鍵的技術。然而,傳統基於影像處理的資料擴增法,除了須花費時間成本在蒐集樣本資料及人工標註,也可能因所擴增之資料太過相似,而降低資料擴增法之效率。再者,不良的人工標註作業也會導致如樣本標註精度不準確或樣本標籤紊亂不一等瑕疵。最終,都可能影響物件偵測與分類任務實驗之偵測結果。本論文提出了一種基於無標記式擴增實境的虛擬資料擴增系統,實驗者可透過GUI設計模組操控虛擬物件以獲取不同的姿態或色溫

,也可透過自動標註模組獲取虛擬物件的邊界框資訊。除了節 省實驗者的時間成本外,因不良的人工標註作業所造成之負面效果也將一併消除。根據實驗結果,對特定類別加入虛擬資料後,除了能提升該類別之偵測結果,整體資料集的mAP也有所提升。此外,本文所提出之虛擬資料擴增系統,與傳統基於影像處理之資料擴增方法比較,提升偵測結果的幅度更為明顯。

Google Daydream VR Cookbook

為了解決Google AR SDK的問題,作者Keene, Sam 這樣論述:

The Complete, Up-to-Date Guide to Building AR and VR Games Google's new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there's a comprehensive deep dive into both ARCor

e and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Kee

ne presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take th

ese building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scal

e VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install

and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performanceWhether you are a software developer, UX professional, visual designer, beginner, or you come from a different design fie

ld, this book is a great practical introduction to VR and AR. Sam Keene is a San Francisco-based Australian who works as a Senior User Experience Engineer at Google. His work focuses on virtual and augmented reality platforms. As a kid in the late ’80s, he started programming on a Commodore 64 an

d has worked professionally as a mobile software engineer and interaction designer for more than a decade. Sam has lectured in Interactive Media at the Royal Melbourne Institute of Technology, and his work has won numerous industry accolades including Gold Cannes Lions, IxDA, D&AD, and One Show awar

ds. He now spends most of his spare time with his wife and daughter collecting records, skateboarding, and when possible, playing early ’90s arcade games.

基於智慧型手機之頭戴顯示虛擬導覽暨互動系統 之設計

為了解決Google AR SDK的問題,作者楊祐銘 這樣論述:

利用智慧型手機結合頭戴式顯示器的應用近年日益增加,但由於智慧型手機放置在Smartphone-based HMD內,無法透過手指直接觸控,因此如何有效地操控Smartphone-based HMD裝置並與展示內容互動,已成新興且重要的研究議題。近年來,已有許多學者積極地投入相關的研究,但現存的研究大都需要加裝額外的操控裝置才能運作,所費不貲,也不易普及;或是互動功能非常有限且不易操控。因此本論文提出了一套基於智慧型手機之頭戴顯示虛擬導覽暨互動系統,本系統不須加裝任何額外的裝置,利用大多數智慧型手機已內建之六軸感測器,提供了多種易操控的虛擬導覽與互動功能,讓使用者能透過頭部轉動、眼睛凝視、手指

拍擊等動作,直覺且有效率地操控Smartphone-based HMD裝置,可有效地改善使用者的導覽與互動體驗。